

When there is only one Pillar left it will begin to stomp directly where you are, so you should always be moving while it's in the air.

When they are not grouped together focus your fire on one in particular to take it out of the equation sooner rather than later. They will stop just shy of your location before all grouping up and stomping together towards you, where you should attempt to create distance to allow projectiles to separate and make gaps you can maneuver through. If they begin to move around independently and move to the left of the room, hang on the right and pay attention to the pattern of when which pillars will attack as they stomp towards you. With the spinning Jammed bullets, move in the same direction as the spinning 'bars' and roll only when the ring comes at you, shooting at the Pillars the entire time. Piercing weapons will obviously be helpful because they will hit more than one pillar at a time, but won't have the benefit of projectile destruction.Īs for their attacks, you just need to position yourself for maximum safety. Explosive weapons have the amazing benefit of literally destroying their projectiles on impact (in the case of the spinning circle removing them for the duration of the attack). The gun I used for the fight last run was some kind of burst-firing rifle that had electricity going between the bullets, mostly because my Fire Hand or whatever ran out of ammo mid-floor.įor your weapons to use against them, you should have a basic hierarchy: Explosive > Piercing > Everything Else. I like the dog finding me stuff in clutch moments and the crossbow makes sure I get a room clearing gun by time I /need/ it. Originally posted by Lycanroc Lugarugan:They are consistently ending my Chamber 4 runs, since I usually get weakened to ~3 hearts going into them as Hunter.
